Aftermath is pretty good at giving you very meager options at first, forcing the player to make difficult decisions while in the field. Do you try to search for more weapons or gear, or do you just go for a can of gas so you can leave?
DOOM Eternal. There are three key items to always be on the lookout for; Gas, supply caches, and knowledge. Gas allows you to go to different maps, as you need to fill up your beat-up car constantly to keep moving. Supply caches can be thrown in your trunk, or given a note for your home base to pick up, weighing in the risks and rewards of opening caches for yourself or saving them for another run.
Knowledge is the most prevalent resource, as it abstractly allows you to gain perks for every new run you do. Simple things like more stamina, more durable weapons, attack power, to even special abilities like wire cutters for some obstacles are at your disposal.
Perks are also carried over for each run you do so racking up knowledge per run will slowly make you more powerful. One of the trade-offs from this is that the more perks and supplies you can get, the more likely you will survive out in the field.
After about 4 or 5 runs, my characters were consistently taking less damage while increasing their ability to fight against the generic undead. Thankfully, Aftermath does switch things up a bit quickly enough. Special infected become more commonplace as you get further out from your home base, for example, some of which are almost impossible to kill.
The world also begins to open up further; gone are the neighborhood blocks and supermarkets, and instead, we get campgrounds and more labyrinthian forests. Diablo 3: Eternal Collection.
The biggest balancing Aftermath provides is putting you on a timer. Each of your runners is already infected, and slowly dying. As time goes on, your health bar will get lower and lower without any form of recovery.
You can slow it down with special doses of medicine found in the world, but this is just a temporary stop to your inevitable doom. I am not really sold on the mechanic as a whole. While it does provide a ticking clock for yourself, the dangers that the loss of health can really have are offset by the mutation perks you can earn.
These randomized bonuses basically give you a lot more power, often with a minor cost, but gaining a few mutations in the right combination can make it very difficult to kill the player from the normal infected.
Add to this, that the infection bar is pretty slow unless you are hit by an exploding infected, the mutations become more of a boon than hindrance gameplay-wise. I also got to mention the controls are pretty difficult to get used to. Con Artist Games recommends you play Aftermath with a controller and I suspect the reason why has to be due to the combat mechanics. Aiming is done entirely with the controller right joystick, while shooting is relegated to the R bumper.
It actually does take some time to get better at aiming, since all you have is a mini dot sight that hovers close to your character when you fire. Melee is often easier to pull off, but weapons degrade with each hit and your stamina bar is limited, so it may come into a situation where you simply have to run away anyway. Managing your inventory is also a bit confusing.
You need to use a few button combinations to equip items from your inventory. You will often be cycling in and out of the games menus more than you may care for.
Using items in the field is pretty simple enough, and Aftermath does offer some basic crafting mechanics to help combine random items into needed supplies. Your email address will not be published.
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